AI Insights · Timothy · July 2023
Top 5 Basketball Games on Android in Romania: Q2 2023
Discover the performance metrics of the top 5 basketball games on the Android platform in Romania during Q2 2023, including weekly downloads, revenue, and active users.
In the second quarter of 2023, the top 5 basketball games on the Android platform in Romania showcased varied trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game’s performance:
Streetball Allstar by racoonDigi had an interesting quarter. Weekly revenue peaked at $355 in the first week of May but saw fluctuations, ending with no revenue in June. Downloads started strong with 348 in mid-April but gradually declined to 44 by the end of June. Active users mirrored this trend, beginning at 341 and dropping to 92 towards the quarter's end.
NBA 2K Mobile Basketball Game from 2K, Inc. saw a steady stream of downloads, peaking at 472 in early May before settling at 175 by late June. Active users experienced a high of 867 in early May but decreased to 531 by the end of June. The game’s revenue fluctuated, with minor peaks of $97 in early April and $22 in early May, before stabilizing at $0 in June.
ELECTRONIC ARTS' NBA LIVE Mobile Basketball showed robust download numbers, reaching 2.1K in mid-May and ending the quarter with 894. Active users were notably high, peaking at 11.3K in mid-May and maintaining around 8.6K towards the end. The game’s revenue saw a solitary peak of $23 in the last week of June.
Basketball Stars: Multiplayer by Miniclip.com had fluctuating downloads, with a peak of 2.3K in mid-April and a drop to 592 by late June. Active users showed a similar pattern, starting at 6.3K in mid-April and decreasing to 3.4K by the end of June. The game’s revenue remained minimal, with slight peaks of $1 in late May, early June, and mid-June.
Basketball Arena: Online Game by Masomo Gaming experienced steady downloads, peaking at 556 in mid-June before decreasing to 404 by the end of June. Active users increased from 1.9K in late March to 2.1K by the end of the quarter. The game did not generate any revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.